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Old 03-10-16, 08:26 AM   #299
Sphere
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Join Date: Jun 2015
Location: Lyubertsy
Posts: 19
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Hi for all
Work boils. Simply I live in the huge country and being in business trip, I not always have access to the Internet.
Time of news.
News good, very good and there are some problems.

You really think, aerial "Honduras" is a wire + a wire and three wooden boards nailed to a mast? It appears, the aerial consists of cable boxes, screws, nails, a heap of wires, metal brackets, and insulators.
Aerial "Honduras":
full length of 2,8 metres (9 foots 2,23 inches),
width of 0,48 metres (~18.8 inches),
a mast, wooden bar 45х45мм (~1,77х1,77 inch).
Not optimised 5515 triangles.







The last half of year I searched for the information on aerial FuMB Ant.11 "Fingerantenne". Searches have crowned success. On a screen you can see as it looked. According to the commission report "Arbeitsgemeinschaft Rotterdam" (AGR), submarines with this aerial floated till the end of April, 1944. (As, during this period of time aerial "CUBAII" was applied, but I about this aerial have not found anything. I know that it has been adapted for a high pressure, close explosion of bombs, mounted on a bridge protection). Then the aerial have replaced on FuMB Ant.24 "Fliege". But, in game by this time we will have complex Tunis as it looks you already know.

Naxos with aerial "Fingerantenne" on test assemblage.


I will add.
Reading commission reports (AGR), I have come to a conclusion that for submarines a radar and radiation detectors did in the latest turn. In other words that is not necessary in aircraft or surface fleet it is possible to give it to submariners. With aerial FuMB Ant.11 an interesting story. It not particularly aerial, is the high-frequency filter and the detector (diode). This filter was applied as a part of complex FuMB28 and other devices FuMB with receivers Naxos. The filter took place between the aerial and the receiver. However, if on a filter input attach the small vibrator it can to work as the detector of radiation of an enemy radar. In underwater fleet this filter have started to use as the independent aerial of the directed type with the receiver Naxos. During the further researches it has been established that if to remove the high-frequency filter between the aerial and the detector increases voltage on an exit. As a result, have made the simple aerial with a reflector, a small horizontal dipole and the diode - aerial "Fliege".

Both aerials has made.





The archive with models of aerials has sent Wise.

About guns. The altered gun carriage for 20 mm guns. Scale 1:1. It is made under drawings, schemes, photos. Gun animation is changed, (as it was in a reality). Animation shifting a gun in a parking position is added. Compensator bar animation is added (only for Flak30), the gun carriage for Flak38 has no compensator bar, only a balancer.
In realities, a post of the operator of gun Flak30 was to the left of a gun. I have made model of a gun carriage as in a reality. But, in game, the operator has right-hand orientation. As a result of tests it was necessary to make gun carriage model mirror right-hand.

From the program, without small details and a gun. Handles are simplified for tests.


Intragame tests of the new sizes of gun carriages and animation.











Who be knows, probably to add on page of crew of a fields (without graphic objects) connected with crew commands "Man_the_flak_gun", "Man_the_deck_and_flak_guns", "Watch_crew"?
These commands are necessary for gun animation in position Safe and Ready.
For example, if twice to click in the field "Flak" or to drag an icon of the seaman, the crew is appointed to a post, but the command passes directly to a game kernel (it seems to me), the command "Man_the_flak_gun" is not generated. It is necessary that the command "Man_the_flak_gun" was simultaneously generated, it is possible? Or this variant is obviously impracticable?
Or to create the program an interceptor generating necessary commands when the player shows activity in supervised id crew pages?

All greetings.


P.S.
Without comments. In progress.



Personally for V_I_C
V_I_C You are mistaken. I am not engaged in a piracy and assignment of another's works. Yes I saw a theme where the author spread screenshots and links on model. The only thing that at us with NZSnowman identical, is a small horn framework. This decision was easier for modelling and in game polygonal loading less.
I made all models in Inventor10 and AutoCad2007. From zero. Only drawings and photos of real devices have been used.
Here a screen from the program inventor10. Will pay the attention to the stack of parts. In it there are no import pieces of models.

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