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Old 06-26-15, 06:19 PM   #429
NeonSamurai
Ocean Warrior
 
Join Date: Jan 2002
Location: Socialist Republic of Kanadia
Posts: 3,044
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Quote:
Originally Posted by Red October1984 View Post
Yeah i'm pretty familiar with that concept. Fuel efficiency is important later on...yeah.
That and you use up most of your rocket's mass just getting into orbit. As the expression goes get into orbit and you are already at least half way to anywhere else in the solar system.

Quote:
I'll definitely do Kerbal Engineer at least. I don't want big fancy graphics mods or anything. I'm happy with basic textures. But radio chatter might be kinda cool. The game is too quiet as it is right now.
There really are not many big fancy graphics mods for KSP. The reason is it can be hard enough just getting the game to run for any period of time if you are running many mods with a lot of parts. Since KSP doesn't have a working x64 version, the game is heavily limited in memory usage to only 3gb or so. In fact Active Texture Management was designed to help people squeeze in more mods by making the overall game more ugly due to it compressing most of the game textures down. The ones I suggested that do improve the graphics, is better atmospheres which adds clouds and other stuff to the planets, and distant objects, which lets you see game objects that are further away than 2.1km

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Now, for installing these mods, do I use JSGME or just straight up copy them. And will game updates screw with my mods?
I personally use JSGME, but there are purpose built mod management programs for KSP. CKAN is quite popular, it even downloads the mods for you I believe. http://forum.kerbalspaceprogram.com/...ackage-Manager

I don't use CKAN myself though as I tend to mod many of the mods I use, so the last thing I want is some program auto updating everything.



Quote:
In other news, I DID IT! Returned from orbit around 0115 this morning.

Toyed with a few designs until I decided to build a rocket similar in design to one I saw in the training scenarios. Sure enough, with a gravity turn, I made it into orbit with oodles of fuel. I'm very satisfied.

Next mission is a fly by of the "Mun" and I haven't thought much about it at all but i'm wondering how I go about that. Since I don't have maneuver nodes yet....
Congrats A trick to getting to the mun is to get into about a 80-100km flat circular orbit, then wait till mun-rise (when the mun appears over the horizon) and thrust along your prograde vector at full power. You may want to get use to playing with your orbits before you attempt a rendezvous with the mun though.
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