Thread: [WIP] Day of Infamy
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Old 05-20-15, 02:25 PM   #23
pdiddy
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Join Date: Apr 2011
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Bravo Capn! I am really excited about this mod and the features you describe.

Quote:
Originally Posted by CapnScurvy View Post
The interface I'm thinking of is replacing the Attack Data Tool (the upper right pull-out, on the periscope screen) with something like the German KiUB.
IMO, the KiUB/AOBF (from the OM/OMEGU mods) doesn't get the kudos it deserves. I dare say that it may be the best targeting interface of the SH series.

Quote:
Originally Posted by CapnScurvy View Post
I plan to have the Recognition Manual give us a Height figure for several points on a target. It's up to you to chose which point of reference to use
For everyone's reference, here's the Fubuki page from an actual (perhaps the actual) recognition manual from 1945 (Merchant heights are displayed a bit differently - see link below):




For anybody interested, here is the link to the full IJN manual (ONI 222-J):
http://archive.hnsa.org/doc/id/oni22.../index.htm#toc

And here is the merchant manual (ONI 208-J-Revised):
http://archive.hnsa.org/doc/id/oni20.../index.htm#toc
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