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Old 07-17-08, 09:02 AM   #12
Cohaagen
Frogman
 
Join Date: Jul 2007
Location: UK
Posts: 296
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Mmmm, this is all very interesting. Thanks for replying, guys.

Did the Squid mod ever get implemented, even at an alpha/beta stage? My own thoughts were that the 3D model, textures and so on would be the easiest hurdle to overcome, but actually getting the "projjies" to work properly might be a sticking point. How exactly did you work around this?

I also take it that this mod is abandoned at the moment as far as the SH3 platform goes? It'd be a shame - I'd love to see a Loch class as modelled by IABL, for instance, armed with Privateer's Squid mod appear in '44 onwards.

A couple of great sites on RN escorts with some first-hand info on Squid and Limbo:

http://middle-watch.com/index.html

http://www.leander-project.homecall.co.uk/index.html
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