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The other problem will be the hull popping depth: it must be estimated by the mission creator and may not coincide wich the real hull popping depth in game...
A complex thing.
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My suggestion for something like this would be to just pick a moment when it happens and use a report message.
To keep things realistic, you can make an area trigger which enables the script to run at a certain time so that the player has to be within a certain distance of the target, or not run at all if he fails to make it within detection range in time.