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Old 03-27-16, 11:24 PM   #8
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
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Can't find a weapons count, but testing just now I found;

1. There are 10 decoys total, launch 10 and you're out.
2. You get one load per patrol - a refit gives you full fuel, torpedoes, and ammo, but does not replenish the decoys.

Dunno why that is, but seems to be how it works.

You didn't mention damage, but in the \Data folder is a text file named zones.cfg, open that with notepad and it has all the armor ratings and hit points for assorted systems. The ones with XXI are the fleet boats, and since the German term for bubble decoys is "BOLD", I'm fairly certain that UBoldXXI is for the decoy launcher. That shows an armor level of 15 and 150 hit points, so it's fairly easy to destroy in a depth charge attack. Some systems are set up so that once destroyed they can't be repaired, so I edited that file in mine to add hit points to systems like the decoy launcher, rudder, propellers, engines, and motors. If the decoy launcher is destroyed you'll get the same "unable to launch" message.
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