Thread: [WIP] Lighthouses mod
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Old 07-16-17, 06:46 AM   #228
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by MLF View Post
Screenshots:-

Ist one shows Lighthouse as Land Unit added in Mission Editor
2nd one shows as Terrain Object added via Locations.cfg
3rd one shows Light added as land unit and rock added as a terrain object (bit murky but look hard )
And 4th one shows the top mark (I expect you guessed that).
I have just seen your screenies, very helpful

From them I get that:
  • You have been correctly testing version 5

  • There actually is a rock/lighthouse alignment problem. I hope this is only due to on an human error by me, and not to a misalignment of land unit/terrain location coordinates (provided that you have used my worksheet for setting them)

  • I finally know what's wrong with the top mark: if you look closely at its shaft, textures are rendered correctly on it. The problem only affects the triangular plates. Those are composed of two faces each, whit shared edges but normals pointing to opposite directions. Not a good configuration for SHIII which, trying to smooth those sharp edges, makes the surfaces black. Dumb me for not thinking of it before. The medicine will be splitting those edges, and if that's not enough, I will move the opposite faces apart by a few millimeters
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