Quote:
Originally Posted by LukeFF
I set the 'expiration' date for the awful contact pistol for 29 September 1943, as the first boat to head out on patrol with the fixed contact pistol did so on 30 September 1943 (Barb, from Pearl Harbor, sailed with 20 torpedoes fitted with the fixed contact detonator).
RSRD doesn't touch anything with the torpedo parameters.
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Thanks for the info.
So just to clarify, if the pistol is set as magnetic=false, the mag detonator does not work in the game correct? Even if player switches it on in game? Always thought mag detonator worked when you switched it on.