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Old 06-09-16, 05:28 AM   #11
Beardmoresam
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Join Date: Oct 2011
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Quote:
Originally Posted by Onkel Neal View Post
No doubt the physics should approximate reality. This is a demo, right? The final game would have lifelike submarine characteristics.
I would certainly be glad if it did.

As you quite rightly point out, it's early days and there is only so much you can do at once. I do still think it would be best to get these fundamentals in from the beginning to avoid generating loads of work redesigning the entire way the submarine works once it's all refined and all the tasks that would imply.

As well demonstrated by Chromatix, there is a significant wealth of knowledge throughout the community which can be readily drawn upon.

If the developers are interested, the community may find it more beneficial to gather the information they have in a more organised and structured manner, perhaps using google docs or a similar tool that everyone can contribute to and that facilitates its use by the developers.

If there is an appetite for a SUBSIM library as it were, I'd be happy to throw together a prototype when permitted by my work commitments.
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