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Old 04-10-08, 11:50 AM   #519
DeepIron
Sea Lord
 
Join Date: Aug 2007
Location: Too far from the Pacific right now...
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Ah well... I probably am going for a quick-n-dirty approach first now just to get import done soon (using .obj or something). I'll then satisfy everyone's need to at least be able to import models, be it tedious to do and maybe without multi uv-support first. At least then I have some rest to try other formats.
Understandable... best not to lose too much "momentum" over this... FWIW, I'd have to say .obj would be a logical choice at this point... simple format and easily converted by just about every modeler out there...

However, I'd say you're doing a smokin' job of it and I'm sorry for your setback...

BTW, I've been using MeshLab http://vcg.sourceforge.net/tiki-index.php to read and convert your .dae files. Works quite well for the geometry but doesn't load the textures out of the .dds files. I think if I separated the textures and created new .dds files, it might work...
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