Quote:
Originally Posted by JJ
Hadn't thought about that until I saw your reply. So I went ahead and did just that. Also took a peek at the original campaign missions and indeed, they have separate goals for detections (counter or otherwise) and then goals that trigger depending which detection goal was triggered.
Goal A (staying undetected) works fine but Goal B won't trigger at all. Active pinging, going flank at PD etc. just couple of nmi away had no effect. I wonder if the civilian boats are even made to 'detect' the player even if set to the enemy side
Guess I'll need to change one trawler into a warship and see what happens then.
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Oh, yes, that's a good point. I'm assuming the civilian boats do not have the ability to detect haha. I think Dangerous Waters has a fishing boat that's really a spy ship or something but I don't know if Sub Command has such an entity. I suppose you could use a radial "detection radius" if you wanted to get a somewhat similar kind of effect.