Hi RB,
Thanks again to look at this.
At first, your pics seems really stretched, not in real WS aspect (16/10 or 16/9). They are just elonged in its horizontal axis, so the circles are ovaled. But the possibily to have any resolution when playing the game windowed is already also a step ahead.
To we have a real WS aspect we can use two approachs: the first and the better is the one that just add more image in the horizontal axis without streeching anything, also called
hor +, used in some modern games - this way we will not have any problem with menus, dials, etc - they probably will be already in their normal aspect even the game running at a real WS aspect.
The second way, used also by a lot of modern games, is to just make the image minor in itīs vertical axis, also called
vert - , but a reposition of the menus and dials will be needed here.
The original WS mod on the first post makes a mix approach, but have the sunhalo problem. If we canīt fix the sun halo problem then I have hope that the second way (vert -) could be done messing with Directx codes/access from the game. Something in the line that you are looking at.