Thread: [REL] FOTRS Ultimate Project
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Old 04-05-19, 01:31 PM   #7992
Rockin Robbins
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Join Date: Mar 2007
Location: DeLand, FL
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To clarify the clarifications. It's always been true. Nobody has stressed it for 10 years of the game's existence. But we have found that several things cannot be used outside of the exact mod configuration they were created in (with a very, very few categories of mods as exceptions, NONE of the supermods need apply)

1. Scenarios cannot be made in one supermod and used in another. I know everyone has been doing it since the beginning of time and mostly without undue death or destruction. But they just don't work as intended. If you have a stock game scenario, load it into TMO and play it, TMO includes all the stock ships. The scenario doesn't call on any TMO ships, except in randomly generated units. Stock scenarios probably work fine in TMO, but TMO produced scenarios will crash and burn in a stock configuration. SH4 has no error handling routines. As soon as the scenario says "let's put ship x here" and ship x isn't in the stock game it's crash and burn time.

2. Game saves made in one mod configuration cannot be used in another. Same situation. Call ship x to be right here and ship x doesn't exist: crash and burn painfully.

Especially in FOTRSU, where we have corrected game errors, even with the stock ships, and have more than twice as many ships with entirely different configurations than than any other mod, INCLUDING past versions of FOTRSU and FOTRS, you cannot use previous game saves from other mod configurations, or even from previous versions of FOTRSU with FOTRSU. They will not work. The game will crash or behave erratically. None of this is a defect in FOTRSU. The game has part of the responsibility because of its awful error handling. But primarily you are causing your own problems.
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