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Old 11-23-17, 01:51 PM   #5
makman94
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Join Date: Jul 2008
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Quote:
Originally Posted by Anvar1061 View Post
Quote:
Originally Posted by Aquelarrefox View Post
Nice information.


Quote:
Originally Posted by B_K View Post
I wish there was a mod for SH3 which could simulate fully functional TVR. Is this even possible?
- to make TVR account for changing u-boat's course (unless the scope is "locked" on a target nothing changes during course change now, and even if it is - it's wrong)
- to make that changes in firing solution set on TVR is relayed to torpedoes with a delay caused by servomotors trying to adapt
- to make TVR has all knobs and dials as close as possible - even if they could only act as passive displays (eye-candy), not used to enter data

Anyone?
hello B_K,

for the first , afaik, TVR was not equipped with position keeper

for the second, that can be possible only by digging in executable files

for the third, also requires digging in executable files even if you want the dials showing valid results at passive mode. For example , the parallax angle dial that is described above can be viewed at a passive mode (if we overcome the fact of the existance of the knob for manually operating it.we can pretend that the electro-mechanism for that dial is doing its job) but ,firstly,there is the need to insert into game's code the (above) equations which altering the needles for δ and δ'.This code doesn't exist know in game's engine so ,without the code ,the dial can't be viewed even at passive mode.
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