Thread: type 3 sub mod
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Old 06-18-13, 01:49 AM   #7
machiavelli
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I'm particularly interested in how you solve this. I've been attempting to create new sub types and want to find the correlation between the crew management screen and the Basic.cfg file. Have you found that correlation?

Of course these new sub types would be to replace an existing one.

Essentially, assuming we edit menu_1024....cfg file to remove the graphics too, how do we tell the engine that a certain gun does not exist? Editing just Basic.cfg does not seem to do the trick. I often get errors like, deck gun destroyed right when I launch a mission after I make my edits.

Also, yes as suggested please say Type 21. Modders know that the 21 is number 3 in game files.
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