View Single Post
Old 11-04-07, 05:48 AM   #10
Deamon
Commodore
 
Join Date: Apr 2002
Location: Germany
Posts: 642
Downloads: 5
Uploads: 0


Default

Quote:
Not necessarily. Some AA units would do it too.

You are wrong there. even if you throw in just a single Gepard, a whole new bunch of concepts, LOS calculations, models for new sensors, damage models, AI routines would be needed, not to mention models for the Gepard, damage modelling to itself, AI logic, and so much more. They once commented on it. It means opening Pandora's box. It also means to have appropriate flight models capable of doing pop-up-and-hide tactics for the choppers if they should have a chance to survive. It's actually a very, very big tsk you are asking for. In the far away future - well, maybe, who knows - but in the forseeable future: no.
Can the AI vehicles shoot them down ?

Quote:
Tank crews do not care about getting introduced to the basics of gunship flying.
I was erffering to pilots actually but never mind.

Quote:
To inflexible. I want that chenook to pick up squad X at point A and drop them at point B.

I want that too, and much else as well. What a small team can actually manage to deliver, is somethign different. For the time being, you can work around it via the editor.
The possibility to carry troops in a vehicle is in the game already. It just need to be applied on the choppers, with some modifications maybe. Don't see a big problem here.

btw, did the M1A2 made it into SBPE finally ?

And any news whether the Leo2A6, with its killer gun will float up in the near future ? I could need a bigger punch against that pesky T-80 in a frontal confrontation.

Hey do I see here that the new german IFV is in the game already ? What was its name again, Panther ?
Deamon is offline   Reply With Quote