Quote:
Originally Posted by Kendras
You didn't understand me. I mean the picture of the SH3 scale, in photoshop or paint.net : for each meter of depth, and thanks to the scale i've posted, we add the correct grey used by SH3 (Terrain Editor). Then, we get a real depth map (heightmap for example), we create the depth color scale used by it, and put this scale just above the grey SH3 scale. And then, for each SH3 depth intervall (one unique grey color), we select all the colors from the real depth map scale, and convert them into the correct grey. Easy ! But maybe i'm not clear enough...
|
I think I got you now
That would be easier if we had access to a bathymetric chart with several bands of different colours, each colour representing a range of heights, like the one below:
Even easier if we had a graph showing bathymetric curves:
Working on colour gradients, as the ones in the graph we have currently available, makes things much more complicated