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Old 12-07-12, 09:25 PM   #18
frinik
Grey Wolf
 
Join Date: Dec 2009
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Default SF rant

You obviously played a vanilla( stock) mission which are not well made nor scripted. There are over 150 user_made missions most very well made and while at times the AI behaviour is irrational it's usually good. What I do is suse the Mission Editor to make my own stuff and whithin it there are scripts assigned to command the AI to adopt defensive or ambush positions and they stick to them and ddon't rush wildly into enemy fire.

I have to agree with you that Graviteam should have implemented some kind of control on the AI's movements and tactics which they did in their Steel Armour Blaze of War( a hybrid rts/sim with modern tanks) but SF was done on a string budget and probably more an experiment and not enough time and resources to polish some aspects of the game.

Too bad your experience was negative but it's a big world out there and plenty of other games to satisfy your craving for good AI..
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