View Single Post
Old 07-12-17, 09:59 AM   #9
badwolf
XO
 
Join Date: Jun 2008
Posts: 427
Downloads: 59
Uploads: 0
Default

The method I use is to merge the files, resulting in a perfect running game every time.

You start by installing GWX3 only, then test to see if running ok. This is your root installation.

Next you add a mod, note conflicting files and then remove it.
You do the above with each mod.

Then you take the 1st conflicting file and which mods are involved.

Then you investigate as to what is the difference between each. This is done by comparing each mods file to the GWX3 one, as that is you root file.
You then copy the GWX3 file and put all the changes of each mod on that file and save in a folder named something like "XXX Mods Merged". Make sure this is named so it appears at bottom of list and will install last and thus overwrite the conflicts.

You repeat the process for each confliction. Now you have a folder "XXX Mods Merged" with modded merged files. You then put each merged file in folders so as to put them in their correct place.

Now you can put that folder in the JSGME MOD folder and after initiating all mods, finally initiate this one, which will overwrite any conflicts.

Result, no conflictions, every mod has files with correct data and an installation without problems.

If you decide to add another mod, you update the XXX Mods Merged using above methods.

You will require tools to do this. SD3, winmerge etc. You can use winmerge to compare not just text but also other types of files, you may see some garbage, but you get enough information to give you an idea where the conflict is wriiten in the file.
badwolf is offline   Reply With Quote