Thread: [REL] FOTRS Ultimate Project
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Old 06-29-17, 01:12 PM   #4802
Rockin Robbins
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That's only a small glimpse of what's happening beneath the surface with FOTRSU. We will have an interm release, v0.62 tonight, which will modify some aspects that have been negatively impacting gameplay.

But the bad news is from CapnScurvy "There are unseen, unmodable factors within the hard coded files that permit (or not) a specific Ship Class/Type to do things. Without a blueprint of what the game allows, we are pretty much like a blind man feeling a cow for the first time. In his mind he in-visions what a cow looks like, but it can be wildly off when he tries to describe it...."

After explaining that there are hardcoded, undocumented restrictions that we can't do anything about and don't even know about, he says "There's no way I'm ready to push this business out for release. Lots of painstaking testing will have to be done to figure out what are the specific "limits" within each Unit Class/Type."

That is why flags are far from our thoughts right now. Big progress is being made. That progress is very, very slow because of the weirdness baked into the game engine by the game devs.

Fall of the Rising Sun Ultimate v0.62 PublicBeta EN will be out tonight for all in the Subsim download area!
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