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Old 12-07-09, 11:24 AM   #6
-GrayOwl-
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Originally Posted by Pillar View Post
Just a note that I would like feedback on this if anyone knows what is going on, whether this is actually a bug or by design, etc. Thanks.
It not a problem of the doctrine.
It is a problem of the engine of game.

It occurs for the following reason:

When the basis bottom sand - level of detection low.
The ship can not classify Sub Target as "Hostile".
The speed is increased up to 21 units (MaxSpd (32 knots) * 0.65 = 21)

When the basis bottom rock - level of detection high.
The ship is capable to classify Sub Target as "Hostile".
Therefore speed does not grow up to 21 units.

In the version 1.1 we shall lower this speed up to reasonable value - ship the contact will not lose.
The separate doctrine for behaviour of the ship vs a Submarine also will be made.
Now it does not cope in any way. The ships use the doctrine only for protection vs missile or evade from torpedoes.

For attack of a Submarine - uses drivers by the into engine of game.
Now, the Ship doctrines at detection of a Submarine, gives a command only to let out a towed CM. It is more than any actions is not made:
IF ( TgtType $= "SUB" ) THEN { CounterMeasureIdx TowedAcousticsIdx } ENDIF

Last edited by -GrayOwl-; 12-07-09 at 11:39 AM.
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