View Single Post
Old 03-02-08, 02:04 PM   #21
DrBeast
The Old Man
 
Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by Torps
Quote:
Originally Posted by DrBeast
Quote:
Originally Posted by Torps
Quote:
Originally Posted by DrBeast
I'm happy to announce that this version is completely RSRDC-compatible as well. All the entries for the new planes in RSRDC are incorporated into ROW Sounds v9 sh.sdl My fix is no longer necessary.
I forgot to mention that, oops sorry
Yeah...by not mentioning it I wasted 2 whole minutes of my life opening each sh.sdl file in S3D Editor and checking them out. Shame on you! :rotfl:
BTW, hope your inbox has room...expect a PM soon (don't want to post here and spoil the surprise you mentioned )

ETA: One proposal, if I may. Adding alternate versions for some sounds was a really great idea, but could it be possible to make a list of which sounds come with alternate versions? Some game sounds use the soundname1, soundname2, etc format as well, and someone not familiar with the sound structure might think, for example, "Oh, I don't like the sound of Creak1, but Creak4 sounds nice!" and replace said file with Creak4. Hope you get what I mean
Oh crud, Yah um Roman Numerals?
Yes, that would be a way to differentiate them...my suggestion is add a simple text file with the sound names with alternate versions available. That way you don't have to upload the whole package again.
A give-away which defines which sounds the game uses multiple versions of is that those are all numbered to begin with. To further my example with Creaks, there's 4 of those files named Creaks1.wav, Creaks2.wav, Creaks3.wav, and Creaks4.wav. Sounds with alternate versions provided by ROW Sounds have one file without a number (the one used by the game), and the alternate versions are numbered.
__________________



Let the Beast inside you free!
DrBeast is offline   Reply With Quote