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Old 05-24-06, 10:51 AM   #4
suBB
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Join Date: Dec 2005
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Quote:
Originally Posted by OKO
Sounds good !
I'm happy I could help a bit, as others did also.
I hope we could play your mission soon !
looks exciting !
As you said, the potential of mission making is really great with DW, and everyone could find a way to use his own personnal interest.
At this time, I'm personnally more oriented to build coop MP missions than I was before.
Sorry it took so long to respond - I’ve been very busy.

Ya me too, I can’t wait until all of these bugs are resolved so I can play my own map w/o all the hang-ups. :P

The random helo accident offers an unexpected twist - being that the 688 is departing for sea with escort in shallow waters(ffg and helo). What could be a menace for the aggressors(akula and kilo tasked to intercept 688) can also be burden if the helo pilot fails to land in time.

And even if making it to ffg in time, if the pilot chooses to stay for complete repairs or just partial repairs, that of course will have an impact on the chances of survival and overall mission objectives for all platforms.

When stuff like this comes into play(random events affecting ownship) it places a sense of accountability and responsibility for the welfare of the team/ownship and makes decision making and the 'will to survive' more critical and important than ever.

MHO - you wont experience this in plat vs plat, maybe to a degree in team dives, as the mission is clear - to destroy. To me the decision making isn’t critical - just point click and shoot.

On the other hand(multiplayer scenario), its completely different if there is a pilot to rescue in enemy territory when your vessel shouldn't be there in the 1st place(stealth) while the opposing side is trying to thwart your attempt and take the pilot captive. Under these conditions pilot retreival and returning to safety requires more thought, planning and strategy than not - can't just go in with guns blazing, it might compromise the mission.

At first I was rushing to get something finished, but after learning of what doctrine and scripting can do, especially on a multiplayer level.... Well, need I say more :rock

Instead i'm taking my time and soaking up all that I can. There are other multiplayer scenarios I have in mind(such as rescue, intel gathering, recon, etc) but of them all this one I’m working on is the most important - the infrastructure used here will only lay a foundation for future maps to come.
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