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Old 11-17-11, 04:21 PM   #572
Zs4zet
Bosun
 
Join Date: Oct 2011
Location: Budapest, Hungary
Posts: 61
Downloads: 76
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Hi!

I would have liked to question primarily, that the Cerberus ship mods and MTNS mod are compatible? I saw now, the new version (1.5) of OH II contain the Cerberus ship mods, and I read too, the MTNS must be installed after the OH II. Thus, this question resolved.

I have now OH II 1.4 + patch + Cerberus ship mods , and I'm in a middle of campaign. I read a trick from Uekel
(http://www.subsim.com/radioroom/show...&postcount=166) :
"- start a new campaign with only these four mods (thus all campaign data is loaded)
- go ca 30 m from the U-boot bunker

- save game
- restore familiar mod-configuration
- this 4 (or 5) mods on top

- start game again and call just saved game"

I need use this, if I already using the OH II?

That is a problem, if I start campaign (the 1. step) with all of the mods, which there are now I use, and 4 mod, and any other mods, which I would like to use. (I know another author and mod, but I would like to activate the Rongel's SH5Lifeboats mod too, if this is possible.)

Thanks, and best regards!
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