View Single Post
Old 02-18-15, 05:37 AM   #35
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

Hi HL

Most likely, because each time you exit the game you create a unique saved game number.

This is why it is important not to use synced games.

When you start the game again this last saved game is in your Local SaveGames folder is used.

The outcome will still be unpredictable as it always is these days.

The oddity is that the tonnage bar works with the data in the Captains Log corrupted.

Personally I still would not like to play seeing those 0000-00-00.

Captains Log in the SaveGames folder

[Log Entry 102]
ClassID=48C76BD;sLogTorpedoEntry
Type=8
Date=19400120 < correct date showing
Time=182446 < correct time showing 18.24.46
Blob=0
UniqueID=-8213088696793785827
EntryStatus=1
CreatedMissionStatus=false
EntryTitle=Torpedo Impact!
Categ=-1
TorpedoEvent=2

[Log Entry 103]
ClassID=251BB8F;sLogUnitDestroyedEntry
Type=9
Date=19400120 < do you see 00000000
Time=182454 < hours- minutes-seconds
Blob=0
UniqueID=2325724899186009717
EntryStatus=1
CreatedMissionStatus=false
EntryText=Long 5° 40' W, Lat 49° 11' N|Ship sunk! Dale Class Fleet Oiler, 17424 tons
EntryTitle=January 20, 1940, 18:24 < what does yours show?
Categ=0
UnitName=_BR Dale Class Oiler#209
UnitClassName=OLDale
UnitType=101
UnitSide=1
Tonnage=17424

If you note the details or make up the details as best you can then you could edit the entry to make it mean something showing in your Captains Log next time you start your game.

Peter
THEBERBSTER is offline   Reply With Quote