Quote:
Originally Posted by LuftWolf
I've never heard of anyone else having this issue before, and basically all the sonar changes were done over a year ago, so needless to say, it's been used by a lot of people since then.
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I've noticed sonar freezeups before. They have much the same feeling of 3D freezeups. Like 3D freezeups, they occur while using time compression in scenarios that have a lot of objects in them. I've never noticed a correlation between the freezeups and the mod.... and I'm at a loss to understand how it could be anything but a processing or interface issue.