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Old 05-20-15, 03:15 PM   #52
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi,

I have uploaded a new (hopefully stable) version (see first post).

Changes:
  • The rnd campaign layer is now used instead of the scr layer. The rnd layer was originally used by myself in a first version, but then I switched to the scr layer for some (game-play) reasons. From a save-game/stability point of view the rnd layer, however, has advantages.
  • For every save-game there is now a backup, i.e., if a save-game should not load you can always undo the most recent changes and continue your patrol.
I would be glad if some bold players could test the mod again. I could not produce any CTDs anymore.


Regards, LGN1


PS: It's important that any new unit enters the game AFTER the current time. The closest time to the actual time is obtained from the crp file of the save-game (the console messages). From this time there is a ? day delay (no spoiler ) until a unit might show up. Thus, to avoid any problems one should have at least one message in the console every day (e.g., a weather report, speed change,....).
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