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Old 01-20-10, 02:20 AM   #11
rascal101
Grey Wolf
 
Join Date: Jun 2006
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Default A reply to you very considered response

Hi Sailor Steve, you're right and I absolutly respect where you are coming from -

For me there are a number of ways to interpret what we've heard so far - ie what triggers the interest of the additional forces in the Malta example - is it my own activities as a naughty, evil U-Boat captain, or is it that I've simply fulfilled a particular aspect of a script, ie sunk a given ship, at a particular time, at a particualr place.

Like one of those games where the same monster jumps out, at the same place, in the same way and does the same thing - when you do the same thing and it does so no matter how many times you play the game and you get a limited set of pre-determined responses - ie shoot it.

With the reduced coverage as described from 1939 to 43 - this would indicate less patrols, as compared to a sim running 39-45 at the same time our actions while on patrol will be required o fit in with with various historical aspects of the war.

This is fine but does seem to indicate less opportnity for random, or seemingly random encounters or new or surprising events-

Coupled with the supposedly more in-depth interaction with your crew - does the cook offer me some soup every time I go near him, even under heavy depth charge attack! -

To my small insect like mind these factors seem to indicate an overall time-line within which certain things must occur in order for any progress to be made - and its this that I find totally unacceptable in a simulation, as opposed to a game where its stock and standard.

Sure there may be some small variation within any given mission but I'm worried there may be less scope for individual, random experience of the theatre, Atlantic, mediteranean or wherever as a whole.

In SH3 I could and did set out on a number of patrols where I didnt find a dam thing, or only some light coastal traffic. These were not scripted, I simply happened to be in the right place and came accross them. The encounter may have been totally random with my sinkiung them or they beating me off with a surprise or my missing them and running out of torpedoes - whatever the game didnt cease and I could go back to base and set out again for another patrol

Would this be the case in SH5 or do I simply not progress until I have fullfilled some supposedly vital aspect of a given mission. In SH3 you affectivly have the entire theatre of operation, you may be assigned to a particualr grid but you may just as well encounter ships or other events on the way to or from, let alone what you might achieve when you got there - In this case Malta and the mediteranean. I have not heard any coverage of these issues in any of the current discussion or mentions of the so called dynamic ampaign.

I'm not saying all is lost by any means, I would like to just have some more detail on what for me is a vital aspect of this series, not least as this particualr aspect of the SH series is so dam important to nearly all of us. I would have thought there would be a lot more detail available covering this aspect of the game than has so far been the case

I've tried to be even and not engage in Ubi bashing or attacking Neal in any way - this is not my intention - I have simply become more worried about this with every new bit of promotion or video, not less.

This late in the development process I would expect to be concerned about less important or fundamental things.

Not sure if I've answered you - but I'm hoping you get my drift - I hope you are right - but so far all that I have heard could indicate: A) a slighly more sophitiscated verion of PT Boats Gameplay, ie Pt Boats with Bubbles or B) a more sophisticated and surprising dynamic campagin than even my small mind can imagine - I just hope the reality is the latter not the former -

I'm trying to say is which way I'm hoping it will go - I dont want to see the SH series end up sacrificed in a vain attempy to attract more players by dumbing it down -

So far you must admit much of what we have seen or heard in regards to game play does not calm any of these fears - though graphically the game looks wonderful, time will tell.

Regards
Rascal


Quote:
Originally Posted by Sailor Steve View Post
I'm not sure I understand where all this is coming from. From what I've seen the campaign will be much more dynamic than its predecessors, not less. What could not be dynamic about having the enemy respond to you and put new forces in the areas where you've been most successful?

As I said on another thread, it's my impression that the whole Malta thing was given as an example, not as the sum total of the game. Again, I think people are reading way to much into this.

And if it turns out I'm wrong, I'll be right at the forefront of the complaints.
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