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Old 06-20-17, 07:19 PM   #60
Delgard
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Join Date: Oct 2004
Location: AZ & DC
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I see the manual controls, as they currently are, reflecting the commands of the Commander or the XO/OOD.

I did notice that "hull-popping" was not modeled, so I tend to have a fast elevator. But, that is my not staying closer to realism.

There are other scenario possibilities, but the game has moved along rather quickly as it is.

I also know how to make adjustments via the "Override", which can really change the challenge. I like that feature. I can dial in the program for me and/or realism.
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