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Old 03-16-07, 01:11 PM   #12
Chad
ACE
 
Join Date: Sep 2002
Location: Kansas City
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Ok.. let me try this then..

Const n/s = 0.03(1000 Millisec()

rudderspin = n/s

If keyhit() And Rudder < (-40 : rudderspin) Turn entity 0,-0.03,0 : rudderspin
If Keyhit() And Rudder > (40 : rudderspin) Turn Entity 0,0.03,0 :rudderspin
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