Ok.. let me try this then..
Const n/s = 0.03(1000 Millisec()
rudderspin = n/s
If keyhit() And Rudder < (-40 : rudderspin) Turn entity 0,-0.03,0 : rudderspin
If Keyhit() And Rudder > (40 : rudderspin) Turn Entity 0,0.03,0 :rudderspin
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