Quote:
Originally Posted by gap
I think in the editors is called AP for "Armor Piercing", but yes, we are talking about the same thing.
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No. You have different shells types : AP (armor piercing) and HE (highly explosive). In Zones.cfg, you have Armor Level and HP (hitpoints).
Quote:
Originally Posted by gap
P.S: have you seen post #43 in this thread?
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Yes. I was on the point to answer you. Well very nice models, that's sad that it's not the rockets that I have worked on ... So we have to think about modelling them, on the base of yours. So here is my idea : I release a first version of my work (kind of beta test) with no highly modelled rockets, and we work for a second versions with improvments.
I would like to have something simple : 3 types of rockets :
- first as anti-submarine warfare (with no explosive head, just piercing) : 3.5" FFAR
- second which is the same with explosive but low speed : 5" FFAR
- third with explosive and better speed : 5" HVAR.
About R4M rockets on the Me262, it's just for fun, these rockets were against bombers airplanes, and I doubt that they could be used against shipping.