View Single Post
Old 11-13-07, 04:44 PM   #21
suBB
Chief
 
Join Date: Dec 2005
Posts: 326
Downloads: 5
Uploads: 0
Default

Notes - 111307

Subject: Map C creation / Map A change-log

Map A:

complete, need docs & final decision.

Map B:

New design

Map C:

The following is a change-log that I think will convert Map A to Map C, finalized changes pending.

1.. add two udaloys & comms triggers to red playables if 688 is detected / possibly ELF / but need ru voice

2.. add two airborne helix / random search / speed and alt control to use dipping sonar / comms triggers to red playables

3.. set roe wartime both sides

4.. disable VLS tubes on 688, since they were used in map B (strike mission)

5.. mission run-time 4:30

6.. 688 needs to transit south to longitude

7.. RU playable subs will be pursuing the 688 / players will have options to intercept and / or cut off 688 based on intelligence

8.. udaloys w helix will approach from the south In efforts to try and corner the 688

9.. leave bear buoy design as is

10.. remove radio tasking for both sides

11.. replace tasking with XO voice and situation for both sides

12.. change 4:30 time-out as result if 688 does not make it to destination in time.

13.. change 688 win trigger to strike mission successful

14.. re-design 688 win triggering (1 agg, several E/D)

15.. re-design 688 time-out triggering (1 agg, several E/D)

16.. transit distance same as map A

17.. do not use engage scripts

18.. add stealth scripts for udaloys when 688 detected

19.. secure EMCON and have udaloys use passive sensors, but when 688 is detected by either udaloy, turn off EMCON and use active.

20.. change brief on all playables

21.. need RU XO voice.wav (custom audio)

22.. make helo dipping search more robust by adding speed and alt control triggering

23.. mention in 688 brief that VLS tubes are disabled

24.. set udaloy cruise speeds optimized for use of TA across the layer(check notes, if nothing, ask molon for washout data)

25.. remove helix from slava(POI = 0% and remove related triggers

26.. make bear already in area (already in random search) and not dispatched to area

27.. add sprinting triggers for AGI and udaloys / tie them to stealth scripts once detection made

28.. include RU XO voice.wav and XO voice.wav (custom audios w map)

Possibly more changes pending…

That’s all for now..



Last edited by suBB; 11-14-07 at 04:17 PM.
suBB is offline   Reply With Quote