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Old 11-08-07, 10:34 PM   #20
suBB
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Join Date: Dec 2005
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....guess I'll start chomping on the features list and the infastructure of the strike mission. Map C is a no brainer - just increased defenses, some scripting, re-vamp of radio comms triggers, minor stuff like that.

But as it is, I'd say its' already dynamic but I think the size of the op area, CZ 2nd zone, random intel for 688 & 30nm bear footprint increases the in-game dynamics that much more, meaning, based on the choices made by the 688 he could slip through buoys recently dropped just outside the bears' footprint, and either get picked up again later on by another buoy, MAD, found by a playable akula, or AGI, or both... or..

well..

I can't say exactly what will happen... really, anything can happen in one session.
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