Thread: [REL] Depth Charge noise mod
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Old 03-12-18, 03:41 PM   #28
LGN1
Ace of the Deep
 
Join Date: Mar 2006
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Hi schlechter pfennig,

I'm examining your mod and if I see it correctly you have the explosion effect twice: Once as "@DepthCharge_main_explosion" and a second time as "eject_effect". Is there a reason why you did this?

Best, LGN1

PS: I have seen that you use the same IDs for your 'subnodes' in your copy of the depth-charge effect as in the original effect. I'm not sure but this might be problematic.
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