Thread: [REL] Depth Charge noise mod
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Old 03-09-18, 10:51 AM   #23
Rhodes
Silent Hunter
 
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,486
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Default Mod Problem

Is any one using/testing the GWX version of this mod? If so, is there any problems detected when loading a save game?
I had a CTD issue when loading saved games, using this mod.
So, for the sake of the discussion, 2 things:
1. Saving: my saves are done regarding the rules for not having failed loads. Saving away from land, enemy or any unit, at surface, at TC 1x, when in the control room, after some time at maximum TC with out any hicups (normal sign of a enemy unity near the boat).
2. Mods: the mod was loaded, after rolling back SH3 commander and before beginning a new patrol.

The problem:
I enable the mod and run the single mission, all fine. Went to use it in my campaigns. I normally do 3 to 4 saves during a patrol, with the latter being the save and exit. I began to have CTD when loading the save files - CTD occurring after the black screen with the letters (Das U-Boot in my case).
At the beginning I didn't pay much attention, since corruption in saving can occur, do to factors (ex: even regarding all the "safe rules", an airplane could popup and you know). And the only save I could loaded successfully was normally the first one, done after exiting base or at mid patrol route.
After a few times having this problem, I remember that it could be something to do with this mod.
It was the last thing to enable and all the problems of the CTD occured in saves that I done after been engaged and consequentially depth charged by destroyers. The only working saves were the ones that I dind't had experienced any enemy action. So went to test my hypothesis.
Type VII campaign, went on patrol. Saved at mid patrol, no enemy engagement. Convoy detected, attacked and dived to espace. Detected by escorts and depth charged. manage to escape and after all the enemy units had gone, surface and went away. Saved. Rinse and repeat.
When, in next day went to load the game, all the saves after having sink and been engaged by enemy units, give me CTD. The only one that I was able to load, was the first one.
I decided to see if in my type IX campaign, had the same results, could be some incompatibily with the mods that act directly in type VII (aces super turms, the added interiors, etc.).
Same results, any save after the mod was used by the game, after I was depth charged, failed.
So, next step, installing the mod and see. Load the campaign, went on patrol, depth charged, etc. Saved.
Went to load my last save and it loaded fine. Type IX, also.

So, this mod, when the game uses it and at least for me, cause some kind of corruption in the saves. Or, of course, it can also be some incompatibility with my mod soup - when enabling it by jsgme, the only message was that the readme file was already been modified by, but this is a non important file, but do not think so.
Any similar problem for GWX users? Any thoughts of this singular problem?

Mod soup:
SH-5 Water for SH-3 20 Km V84
SH-5 Water for SH-3 Bigger Sun v1
GWX - Captain America's Officer Icons
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
Conus' Historically Accurate U-boat Emblems 1.2
Lutzow's Officers - SET6
LifeBoats&Debris_v4
BritishAsdicMkIFinal
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
Waterstream+Exhaust Combi V2.3 for GWX3
Torpedo damage Final ver2.0
Wooden_Lifeboats_Mod_1.1
DasBootSehrohr
Real Depth Charge
Q Ship mod GWX3.0
OLC's Modified Searchlight Beams for GWX3
New Uboat Guns 1.2
Damage_caused_by_fires_TheDarkWraith_v1_2
Foam
WB's Decks Awash
DD_OH_V3.09_20091209162038
DD_OH_V3.09_ConningDeckCam_Fix_20091210230737
DD_OH_V3.09_Fix_for_Anvart_FM30_UpDown
Conning Tower open Hatch TestFMfood
MaGui F
optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui F
TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC)
CT_FM_NI_Fix_for_MaGui F
O2-Gauges
Type VII salvo selector
Sh3_volumetric_clouds&fog_V1
Aces' Super Turms v6 for GWX
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings
Evan82's Uniforms II
Charts addon 1.4 NYGM_IABLnew
Optional - Charts Addon 1.4 GWX_MFM ships
Supplement to V16B1 (JSGME)
Stiebler4B_Addon_for_V16B1
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