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Old 12-16-06, 11:14 AM   #1
Kpt. Lehmann
GWX Project Director
 
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Join Date: Jul 2005
Location: The Republic of Texas
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Default GWX (Grey Wolves eXpansion Mod)





http://www.thegreywolves.com/

Please note, all previous GWX release links have been shunted to post # 2 below. Links on post # 2 are not guaranteed to be functional.

On behalf of the entire GWX Mod Team, I am pleased to announce our 'Gold' release...

GWX version 3.0!!!

The primary objective of this release has been to consolidate all official GWX files and fixes released to date for SH3.

Before this release, for a full and correct GWX installation, you had to first download GWX 2.0, then download GWX 2.1, and finally download the fixes released by bigboywooly on top of it all.

Now before getting all upset that we haven't jam-packed it with tons of new features this time... we have added a few important changes. (Watching you all speculate over the last weeks... its been hard to keep silent.)

Features:

First and foremost... something I consider to be a MAJOR breakthrough in SH3 environmental work. The environmental files for the GWX 16 kilometer atmosphere mod have been overhauled with the critical assistance of Subsim forum member "Onelifecrisis." Most of you are familiar with his previous releases adjusting the Sh3 environmental files, and his user interface modifications. OLC was the first that I am aware of to definitively remove the obnoxious horizon defect in currently available 16 km environments... In GWX 3.0 we have blended elements of our own work that we wanted to retain... with his awesome work.

In my opinion, we've gotten the best of both worlds.

HOWEVER! What you may not be aware of is that he has largely REMOVED THE POLYGON effect from the waves present in ALL other environmental mods for SH3 currently available...

AFTER OLC's modification with GWX 3.0! REDUCED POLYGON EFFECT with certain light angles... giving us water that is far closer to SH4 than any other arrangement currently available for SH3.


Additionally, (with the control-room only) when you dive or ascend, the interior angle view changes to match the angle of ascent or decent! Special thanks to Anvart and Vickers03.

I hope you will understand that our crew is very tired... and being Christmas Eve... it is time for family, friends, and a bit of quiet peace.

Please be patient with us as we upload the GWX 3.0 files to more locations and media types for further availability over the coming days. We know the website must be updated. Just give us a few days to do what we know we need to do.

Guys, please do not expect rapid or consistent user support on Christmas Day.

GWX 3.0 TOTALLY replaces all previous GWX builds which are no longer supported.

GWX 3.0 MUST be installed over a fresh-clean installation of SH3 patched to version 1.4b.

GWX 3.0 MAY NOT be installed over previous versions of GWX.

Merry Christmas Grey Wolves!!!

At Filefront:
Special Thanks to Privateer, Bigboywooly, Jimbuna, Penelope_Grey, and Wreford-Brown for hosting the initial links at FileFront. (Thanks to problems AT FileFront... all of those original links are now dead... even Privateer's first link which saw more than 6500 downloads alone!)

Via Torrent:
Special Thanks to Jimbuna.

For SH3 Commander users:
PLEASE ENSURE that you run SH3 Commander WITHOUT the 'Sabotage and Malfunctions' option enabled.

SH3 Commander Cfg Files can be found on the following thread:
Special thanks to VikingGrandad!
http://www.subsim.com/radioroom/showthread.php?t=147567
Read directions very carefully


Visit this thread again as this post will be further updated as time permits me. (Installation instructions and special mentions... will be posted here.)

Minor updates/corrections/eratta:

For those wishing to use the optional mods - "GWX - Alternative Flotillas" and "GWX - English Nav Map and Grid Refs" the following files have been updated:

http://files.filefront.com/Updated+G.../fileinfo.html

The original GWX 3.0 release thread can be found here:
http://www.subsim.com/radioroom/showthread.php?t=145939

It has come to our attention in the last couple of days that there was a travelling light error in some of the terms....this has now been rectified and there are JSGME compatable links for the GWX supermod from Mediafire and the SubSim downloads section below:

http://www.mediafire.com/?ka4ena8f2egae2q

http://www.subsim.com/radioroom/down...o=file&id=3996

From the readme:

Quote:
It appears there has been a small oversight in some of the turms in GWX.
There were those that were showing two green instead of the intended one green
and one red.
Thanks to my good friend and GWX Techno Mage Privateer, this problem has now been
rectified.
On behalf of The Grey Wolves I offer sincerest apologies but no offer of any monetary refunds.
This fix can be activated via JSGME.

SINK EM ALL!!

Jimbuna
COB
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock

Last edited by Kpt. Lehmann; 04-24-20 at 01:00 AM. Reason: General Update: removed dead image links
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