Quote:
Originally Posted by Seeadler
there is a switch for that in the d3d9.ini "DebugLog=false/true"
that looks ok, all devices are created!
I don't know whether this saved some CTD's, but it's better than before with the device errors
BTW:
the folder .\data\shaders\sd_shaders\ created by the debug_dll can be deleted, it's from another project which use this dll
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Thanks, those folders were either deleted automatically or weren't created, I did see them and did a search.
Cheers.