Quote:
Originally Posted by propbeanie
Make the "side panel" of the ship part of the "turret" for the gun?
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Well, if that's the way it worked (my original question was exactly about that), with some adjustements your idea might work: we should separate the gun doors from the ship model, and tricking the game into thinking that they are the muzzle of a gun pointing straight upward in its rest position, and with training arc set to 0. When/if the ship tried to aim its gun toward a possible target, we would possibly see the hinged door opening. This method is a bit tricky, but it could actually work