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Old 02-03-18, 02:20 PM   #15
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Common rookie mistake number 1 -

"May 1942 - FOTRSU Mod"


Guy buys a subsim game, never played one before, so the first thing he does is download one of the "super mods" which are specifically designed to make the game more difficult. Then plays the game on the highest difficulty setting.

Better would be to spend a month or two playing the game on an easy setting with all the training wheels, then after learning the basics try the more advanced stuff.

"There seems to me to be NO WAY to "get in position" with no surface radar. If the warship isn't coming directly AT YOU, there's no "catching" it or getting in position."

That sentence tells me you're a rookie. Standard maneuver for WWII subs was the "end-around". On first contact you need to figure out the target's course and speed, then maneuver your boat to get ahead of him without being detected, submerge on or near his track and wait for him to come into range. You don't head for where he IS, you head for where he's GOING TO on the surface at full speed, staying just outside detection range.

That's why it's best to start with the basic game on easy level - mods like Trigger Maru, RSRD, or FOTRSU disable a lot of the training wheels. The basic game with map contact updates displays the target's course and a detection range circle, and has a lot of plotting tools to figure out the best interception course.

Learn the tactics, then try the super mods.
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