Thread: Wake appearance
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Old 10-07-17, 01:38 PM   #9
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by nik112 View Post
No one yet???
Unfortunately, that's not a simple matter of adding a controller and making it to point to the right parent node. As I said in my previous post, besides the ShipWake controller there are several other controllers which are involved in the overall wake effect, and most of them have many parameters that need to be adjusted for "tailoring" the effect around each ship's hull. Here is an example:



All the controllers in the screenshot, except the VisualDamage controller, are wake related. Does the val file of the ship whose wake you are trying to fix/add, look similar to the one above, or it misses some controllers?

Answering your last question:

Quote:
Originally Posted by nik112 View Post
Hi Hans
thanks for the reply. i took a look but the id's are different
How can i fix it?
The id's MUST be different, but the parent id of the ShipWake controller in the val file must be identical to the Id of the *_shipWake node in the dat file of the same ship
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