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Old 06-09-15, 12:18 PM   #20
makman94
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Join Date: Jul 2008
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Quote:
Originally Posted by Txema View Post
Hi makman94 !

First of all, thank you very much for all your work on this mod

Let me ask a question:

Since the 1680x1050 version is 16:10, do you think that it will be compatible with the 1920x1200 resolution that is also 16:10, just by changing the numbers in the d3d9.ini file?

I am asking it because the original SH3 that has 1024x768 resolution (4:3) is compatible with 1600x1200 (4:3) just by changing the numbers in the d3d9.ini file... Does this make sense?

Txema
hello Txema,

it depends on which d3d9.cfg file you are going to edit. (and ,of course, on which d3d9.dll you are using)

if you are talking about editing the d3d9.cfg of the ''sh3_xpsp2_res_fix_for_14b'' (by Kegetys) then yes , it will work also at 1920x1200

if you are talking about editing the d3d9.cfg that is in the files of MaGui (by Seeadler) then ... no it will not work. this file must not be edited becuase,yes, it will render the game at your desire resolution but the UI will keep following the coordinates of the 1680x1050.

my suggestion ,as you have a 16:10 monitor (1920x1200), is NOT to use the
''sh3_xpsp2_res_fix_for_14b'' at all as i am suspecting that you can use only one d3d9.dll and not both of them so ,in this case, you can use ONLY the d3d9.dll that is inside the files of MaGui.
The UI is written on 16:10 (1680x1050) so it will full your monitor (as it has the same res ratio) without stretching anything (i mean that circles will be ...circles on your screen). you will lose only the quality on 2d images as these are made for 1680x1050 resolution.( imagine something like an image to just enlarging it without changing its ratio)
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Last edited by makman94; 06-09-15 at 12:29 PM.
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