Quote:
Originally Posted by Jeff-Groves
I have not found anything that calls the shaders in the core files other then the pointer to the shaders folder.
Kind of a read this folder pointer.
So what stops adding a new folder with a new shader?
Now I don't know the limits of what could be added but maybe our friend could give us a clue?
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Hopefully yes. He told me he won't have access to the game until February but that's definitely something worth asking. He might also have an answer on why dat objects and particles are not visible through the sea surface, and why they look so blurred when seen underwater. That could be something shader-related...