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Old 03-12-10, 05:53 PM   #40
piri_reis
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Join Date: Aug 2005
Location: Istanbul, Turkiye
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Quote:
Originally Posted by digitizedsoul View Post
So does this mean that the docked ships won't join the respective convoy and get underway though? A docked ship does not move if I recall correctly.

The generator node spawns it? Or does the spawn node?
Yes a Generator Node spawns groups of ships which have objectives(Reach or Patrol other node) The ships will just pop up in the game from nothingness and presumably start sailing to their next waypoint. (Connected with Path Nodes)
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There seems to be a bug with this too, If two different ship group spawn at the same time, they get stuck together..

A Spawn Node, seems to be used for docked ships. This draws from some ship pool which we don't know the details. But as I said, I've seen ships that are due to depart tomorrow, docked in the yards. Once the right time comes, they disappear from their Spawn Node spots, and pop up at their Generator Node location..

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I've gone through all of the AI Scripts, hoping to catch what was throwing off their navigation...
Implementation seems logical enough, it should work..
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB
Oct.29.1939, 2nd Patrol Eastern English Waters
Running SH5/TWOS
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