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Old 09-01-18, 06:53 AM   #82
agathosdaimon
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Join Date: Sep 2016
Location: Melbourne, Australia
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oh cool, well i hope you go do well with making the AI - have it behave realistically enough - things i would like to see would be an AI that will determine whether to close or open the range depending on its capabilities and whether it can correctly identify enemy ships or not - losing track of ships in combat and accidentally firing on friendlies - this is something i dont see AI do enough of in games (the old simulations canada games did have it where it was caused by depending on how you set the engagement rules for your ships/fleet at the start - the simulations canada games are interesting to look at - the player is always experiencing information as it is received back to their flagship and so friendly units engaged in combat may get lost in smoke or if out of sight and will be too busy to give back status reports, which then means a risk for your fleet of accidentally firing on them if trying to give support and firing before targets have been fully ID'ed)
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