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Old 01-23-15, 02:46 PM   #24
zachanscom
Machinist's Mate
 
Join Date: Jul 2011
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there's no doubt visuals are important, not just for financial reasons, but for visualizing player sub interaction, as well as interaction with environment. with the ue4, there is a possibility to see pbr lighting bring to life the akula in stunning fidelity as it breaches the surface, water glistening and dripping off the hull.

with the talk of high fidelity acoustics, this combination can revive the sub sim genre like star citizens revived the space sim genre. and then you'll see hanger ons try to capitalize off the new insurgence.

with a dcs-like vehicle detail system, i wouldn't mind if there's only a single playable sub at first.
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