View Single Post
Old 12-22-14, 05:04 PM   #21
magicstix
Captain
 
Join Date: Aug 2011
Location: Nuclear submarine under the North Pole
Posts: 481
Downloads: 1
Uploads: 0
Default

Quote:
Originally Posted by Julhelm View Post
There's a reason the Sonalysts games didn't do very well and that's because they just look boring to anyone who isn't a hardcore nuke enthusiast. If you want to base your game around a waterfall sonar display don't expect it to shift a lot of copies.
Financially, DW was a success, however, I'd say the reason Sonalyst sims did poorly is because:

A.) They didn't do much to advance the state of the art since Jane's 688i and had poor realism.
B.) They all had a terrible mission editor.
C.) They all had lackluster campaigns that did not change at all based on the player's inputs.
D.) They all had terrible multiplayer, even DW, which came out in 2004.
E.) Because of D, it was easy for the player to quickly become overwhelmed with all the stations that had to be managed, even with autocrew.
magicstix is offline   Reply With Quote