Quote:
Originally Posted by Kendras
I need the int_halo.tga texture with a transparent background instead of black. Could you create it for me please, gap ? It's located in Materials.dat, at the end of the list.
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Hi Kendras, unlike gif and png, the tga format doesn't allow transparecy to be applied straight to the RGB channel. Transparency information can be stored in the alpha channel though. If that is what you meant, please download the following texture:
https://www.mediafire.com/file/7u9pp...h/int_halo.tga
For your information, that's what I did:
- took the SH5 version of the texture which is identical to the one used in SHIII, but bigger (256x256 instead of 128x128 pixels);
- added an alpha channel to it;
- copied the RGB channel in the alpha channel;
- made the RGB channel solid white;
- saved as a RLE-compressed 32-bit tga.
If need be, you can resize the texture to its original size, restore the original RGB texture (copying it from the alpha channel) or save as uncopressed tga. Let me know if it helps
@ Anvar1061
Any remark?