Thread: GWX Issues
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Old 03-25-19, 07:43 PM   #9
Olamagato
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Join Date: Nov 2010
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Offtopic (sorry)
Quote:
Originally Posted by makman94
As far i had the knowledge there is noway to make a transparent image less than 32-bit without losing its transparency. is this correct?
Yes. But SH3 does not use the alpha channel at all in the largest background textures, most of which are in the "data\menu\Data" directory and two in the "data\menu\Gui" directory (MOrderBgnd.tga and RadioMsg.tga). You can safely remove the alpha channel from them because the alpha channel is unnecessary. Only backgrounds overlayed on a 3D view or video require an alpha channel (e.g. periscopes, main menu)
In addition, any entries in menu1024x768.ini type CropX = 0,0,1, Y (Y <1, e.g. 0.75) to CropX = 0,0,1,1 and reduce the multiple-purpose textures into two different textures should be reduced. Especially when the truncated or uncut section does not need an alpha channel.
The alpha channel is only needed for big background textures of both periscopes, uzo, binoculars, deck gun, main menu (mask512.tga) and perhaps a museum (museu.tga). All other textures either are alpha-channel themselves or they do not need it at all.

Last edited by Olamagato; 03-25-19 at 07:47 PM. Reason: bad names
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