Quote:
Originally Posted by Hitman
Beautiful
I always preferred the clearly defined horizon cutting the ship's hull, but yesterday I was at the beach and it was a bit hazy and for sure ships on the horizon appeared as "floating" due to the horizon fog melting color with the water.
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thats exactly what i was saying at post 34 Alberto and ships were not very far away from beach,possibly at a distance closer from the distance to real horizon line !
i have see it many times but it is not always happening so i am guessing that all these effects are light's tricks.
now that i eliminated this effect , if anyone wants to bring it back must
decrease the
SeaRelativeZMax values in fog distances settings and make it fit his tastes.
Alberto, please change the version number at the title from 4 to 4.1
Quote:
Originally Posted by Hitman
BTW if I can make a suggestion, I would ask to do with binoculars and UZO the same as OLC did with his cameras. Fix the zoom as 1x and then tweak the aperture angle to correctly represent the zoom. It provided great looking seas through the optics. For the scopes I never liked the solution of the fixed 3x zoom, but for the binocs/UZO I think it is a must.
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yes , that was one more (of the many) very nice idea from OLC ! i always had this in my todo list and always forget it
.
there is something annoying though on such tweaks (the uzo and the bino will spin around very fast becuase of the very small angular angle value)
Quote:
Originally Posted by Anvart
Hi, makman94.
I like the ascetic LayOut interface as the original game, but... if you are writing service names in the officer slots, color coding of the slots is unnecessary... moreover colored slots look very strange, i think it would be nice to make slots in the achromatic colors with alpha channel (transparency)???
...
M.E.P v4.1? I'm sure it will be an excellent job.
Good luck.
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Hi Anvart ,
it is not my design the gui that you see .
this gui is NYGM's gui and i have the same opinion with you