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Old 02-11-14, 10:58 PM   #11
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Welcome aboard, depthtok!

Most here have v1.5 of the game (either the 'Gold Edition' or the U-boat missions addition). All the recent mods are made for v1.5. If you like this game, sooner or later you will want to get this.



As far as the O'Kane method is concerned, I don't use it, so I can't help you there.

If math doesn't scare you, you might check out the methods outlined here:
http://www.subsim.com/radioroom/show...gebraic&page=4

The first post explains a simple 'straight fire' method. Post #45 and after deal with a more sophisticated 'curved fire' method.

If you don't like math, or calculating firing solutions, I would advise you to just use the TDC as it was intended to be used. There really aren't any objective advantages to 'canned' approaches that require specific approach angles, specific track angles, etc., etc.

You only need to enter:
  1. Target AoB
  2. Target range
  3. Target bearing
  4. Target speed
The TDC does the rest.

AoB is usually what gives people the most trouble. Once you understand what Angle Off the Bow is, and why you need to know it, the rest of it isn't very hard.



Quote:
Stop using math LOL
Heresy!

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